Tuesday, September 8, 2009

A Theory of Fun for Game Design - by Raph Koster (Summary - PI)

Chapter 1 - Why Write This Book?

  • Many believe that language is built into the brain and that there's something in our wiring that guides us inexorably toward language.

  • Why there are games fun and other games boring? Why do some games start getting boring after a while, and other games stay fun for a long time?

  • People are pattern matching machines.

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